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Their search leads the group to clash with a cult-like following known as the Masked Circle. The five then search for Joker, the source of all rumors that spread becoming reality. Later on they make a point of saying that Tatsuya and the Joker look alike.Įventually, the three students are joined by Maya Amano and her friend, Yukino Mayuzumi, who returns from the first game and is already familiar with demons and capable of using her Persona. Swearing revenge and wielding an odd Crystal Skull, he departs, leaving the trio confused and eager to learn more about him. Once summoned, Joker claims that the three students had done something terrible to him in the past, and is angered when they do not recognize him. Anyone who fails to tell Joker their wishes, either because they lack one or refuse to tell him, has their "ideal energy" stolen, reducing them to ambition-less shells called Shadow Selves. After getting into a fight, the three play a game summoning the Joker, a mysterious antagonist rumored to appear before anyone that calls him. The two come across Eikichi Mishina, the self-proclaimed boss of Cuss High. Tatsuya is dragged into the plot by Lisa Silverman, a fellow student who idolizes Tatsuya, when conflict between Seven Sisters High School (Sevens) and Kasugayama High School (Cuss High) begins. The silent protagonist of the game is Tatsuya Suou. Sumaru City becomes cursed after events during the beginning of the game that cause any rumor that spreads enough to become true. The location is Sumaru City, a large fictional metropolitan area set in modern day Japan. Persona 2: Innocent Sin begins three years after the events of the first Persona, in 1999. 4.2 PSP Remaster Images and Screenshots.Instead, they were completely silent on the topic until 9/28, well after the game's 9/20 release. The topic on their boards about this feature was posted on 9/2, so unless someone wants to argue that a community-focused company like Atlus didn't check its message board for almost a whole month, there's no reason that they couldn't give a timely response to the OP's query. This fact is particularly true nowadays, with sites like Siliconera that focus on import and domestic releases, as confusion can easily set in if a localizer silently cuts features. They can try to hide behind the paper-thin shield of "Well, we never promised it," but they've been in the business long enough to know that there's an unspoken expectation that they'll try to bring over as much content as they can, and if they can't localize something, at least be upfront about it. The real issue is how Atlus went about cutting out this content, with silence and a total lack of transparency. The reason and the cut content itself are irrelevant, since the former can only be speculated and the latter is fairly minor in the grand scheme of the game. But the only real way for companies to stop this crap is to call them out on it, and here we are. The English DS version of Dragon Quest IV was inexplicably missing its party talk function, though it was included in the releases of V and VI. That didn't work, which was actually good, because the sales were enough to convince the company to localize the sequel, albeit without any stupid cuts this time. This was discovered before release, and Sega admitted to it, sparking calls for a boycott. NISA was called out on it and eventually apologized.Ī similar thing happened with Yakuza 3 and its removal of its hostess bar simulation segments and other minigames, which caused something of a shitstorm. These were removed for the NA release and the web site quietly updated to remove those particular features. The DS port of Nippon Ichi's Rhapsody initially had a few extra scenarios taken from the later games, which were advertised on the English web site and would've been the first time English gamers would've gotten to play them. This hasn't been the first time this generation that this has happened.
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